![]() ![]() Must be a "thing" about games designers being one-handed - "Quake III" uses the same limitation with the gun/flashlight choice. This is not as bad as in the "Hidden Evil" Trek game, but can be a little annoying. Usually, using your "tricorder" scanning device will be done in puzzle-solving sections, but occasionally you'll be asked to put your weapon away during a fight to scan something. Story structure : I get the feeling some cut scenes were dropped, leaving some of the plot development less than clear. Level design : some of the levels opt for the "hunt the key" scheme, which can lead to repetitive play - but only on some levels. Music : I actually copied a few of the mp3 files onto my hard disk to listen to independent of the game! Top notch stuff. An "inverse kinematic" engine (for those of you who care about such things) makes the character animation one of the outstanding touches. ![]() Moody lighting (with accurate shadows), atmospheric effects all look excellent. Graphics : the Unreal Tournament engine has never looked better. Gameplay : although not perfect (see below), the gameplay is generally satisfying and logical.ĭesign : the levels look amazing, and are extremely varied - one takes place on the hull of a crashed starship, half submerged in a lake! "Elite Force" may be a more exciting game, but its run'n'gun style is not very Trek-ish. ![]() Tone : this game is closest to the "feel" and tone of the Star Trek universe as it exists in TV and film. ![]()
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