![]() ![]() It would be nice if the detailed information would be more accurate instead of saying its 15% all the time but that is not the case. If u notice it's not an exact 15% you receive and that's because it's based on your difficulty level and mantras are effected by it. So at MY dodge goes from 34.2% (no buff) to 44.1% (with MoE) to 52.5% (with 3 sec buff). Since my Hit chance is at 21% 1/3 of that gives me an extra 7% dodge. The final rune for MoE is called Backlash which Provides 50% weapon damage when a dodge is successful. It affects your Dodge skill and the optimal use for this skill would be for the Mantra of Evasion (MoE) skill will add 15% dodge for 2 minutes and a 15% extra dodge for 3 seconds. Now with sixth sense its a whole different use for it. Thankfully the game highlights all your crits in yellow so its easy to see the damage you're dealing. Which is more than enough, its based on every hit so if you swing once at a mob of 20 imps that's 20 hits. Items 56+ have the opportunity to have up to 7% (highest I've seen is 6.5% so I'm assuming) Crit hit chance.Īs of right now my CritHit chance is 21% because of the following:īracer +3, Ring+3, Amulet +4.5, Gloves +5.5, Stock +5. Now I'm not an expert at the crit hit field but to my understanding is the following. You'll be pleasantly surprised how often it actually triggers. Or does Sixth Sense work exactly as advertised, off a flat Monk 5% crit chance? If so, I question the rationale behind offering such a skill, especially against something like the aforementioned The Guardian's path.ĭon't scoff at the extra +10-20% crit hit chance. Now, I'm thinking: am I missing something here? Are there ways to increase my crit chance which I haven't discovered? So far that bumps me up to about 10~11% crit chance, which is extremely meh for Sixth Sense, considering that something like The Guardian's Path autos a +15% on evasion off the bat (Sixth Sense pops at +~3% with the adds I've mentioned. ![]() But that doesn't count for much - the most I've seen so far averages at +3% (am at late nightmare). ![]() The only things I've seen that bump that up are: The clincher here though is that I've never been able to move away too far from the Monk's seemingly flat 5% critical hit chance. Your dodge chance is increased by an amount equal to 30% of your critical hit chance. I've been trying to set up a crit build on my Monk, so naturally, the Monk's Sixth Sense ability is somewhat attractive for me. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |